The lowdown on Nintendo’s Smash Ultimate Nintendo Direct



So if you weren’t aware, Nintendo recently put out their latest Nintendo Direct, full of new information about Super Smash Bros. Ultimate. It was very good and very informative and very exciting, but there was a lot of information there. So, exactly what new things were announced? Let’s go through it.

First up. The biggest part. The new fighters. The first new fighter is Simon Belmont. This one was leaked a little ahead of time by some poor soul at Nintendo who probably got a heck of a talking to, having accidentally changed the file name for the Galaga medley on the website to the Castlevania soundtrack. But, all the same, this is pretty exciting. Simon uses his signature whip, though other classic Castlevania weapons also make an appearance such as the axe and holy water. He even gets Dracula’s Castle as a stage. Though, not to be outdone, Richter Belmont was announced as an echo fighter for Simon.

Next up, and one I’m personally very excited for, is the Donkey Kong franchise’s big bad, King K. Rool. He attacks with a blunderbuss that can fire canonballs, and his crown acts as a sort of boomerang. This has been a character on a lot of people’s wishlists. Even though he’s no Waluigi.

Dark Samus was also revealed as an echo fighter. And all four of these characters were confirmed to receive Amiibo statues in the future.

So that’s the two new big names. What about all the other juicy details that came out of the Direct?

First up, let’s take a look at all the modes revealed.

  • Classic mode is a standard single player mode we all know and love in which players face off against a series of opponents.
  • Stamina Battle acts sort of like a traditional fighting game in a sense, where players have to deplete each others stamina until there’s only one left standing.
  • Squad Strike allows 3v3 or 5v5 skirmishes with each player having 3 or 5 members of their team facing off against each other, sort of like a tag-team battle.
  • Tourney mode allows up to 32 players in a tournament style setting. Which, as you can imagine with the Switch’s portability, is going to make for a very popular mode at parties.
  • Smashdown forces players to try characters they’re not used to. After a fight, the character a player has chosen is no longer available, forcing them to pick someone else from the roster.
  • Training Mode also makes its return as a way to test new fighters as well as featuring a grid which tracks distance and trajectory of special moves and knockbacks for those players all about the numbers.

Another mode was also teased but not revealed, with Sakurai saying it will be revealed at a later date.

So, what about levels?

103 levels have been confirmed, with over 900 music tracks appearing, which means over 28 hours of music. Favourites like Final Destination and Battlefield return, along with classic stages in HD such as Hyrule Castle, but still with that old school polygonal look.

As for new stages, not a lot was revealed but we did get a brief look at New Donk City from Super Mario Odyssy. Another returning feature is the ability to listen to music on the go while the Switch is in sleep mode, similar to how the 3DS version of Smash functioned. The ability to create your own playlists has also been confirmed.

So, what about assist Pokemon and assist trophies? Here’s what’s been confirmed so far.


  • Alolan Exeggutor
  • Abra
  • Solgaleo
  • Lunala
  • Mimikyu
  • Pyukumuku
  • Vulpix
  • Alolan Vulpix
  • Marshadow
  • Ditto

Assist Trophies:

  • Zero
  • Knuckles
  • Krystal
  • Klaptrap
  • Kapp’n
  • Chef Kawasaki
  • Gray Fox
  • Shovel Knight
  • Nikki
  • The Moon (from Majora’s Mask)
  • Alucard
  • Rathalos (also appearing as a stage boss!)

So! There you have it! That’s a heck of a lot of content crammed into one game cartridge, and we haven’t even seen everything yet! Super Smash Bros. Ultimate is absolutely looking like it’s going to live up to the name, being the biggest and best Smash yet.

Personally, I’m hoping the hidden mode is another story mode, similar to Subspace Emissary from Brawl. I was also probably one of the few people that thought this was a really good idea.

So what are your theories for character inclusions, stages, trophies, and everything else?

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