It’s a story told around the world, familiar to everyone who owns (or has owned) a smartphone. Last year, I dropped my iPhone and the screen shattered. I took advantage of the situation and chose a Google Pixel as a replacement. Now, a few months later, I’m wondering if I made the right decision: I really (really) want to play interactive love story Florence, but it’s only coming to iOS.
The game – which we first checked out back at PAX AUS last year – is set to hit the App Store on February 14th. Appropriately, Florence tells the story of a young woman’s first love, and all of the ups and downs that come along with that.
Like so many of us these days, title character Florence Yeoh spends too much time buried in social media, and her real life is suffering a bit because of it. Things change when she meets cello player Krish, who challenges her view of the world.
The team has kept pretty quiet on the details, preferring people to discover things for themselves, but the game unfolds a bit like a digital graphic novel, made up of a series of vignette episodes. The gameplay varies between scene to scene depending on what Florence and Krish are up to, whether they are together or apart.
…and while Florence can clearly stand on its own, it might be worth noting that the game is the debut project from new Melbourne studio Mountains. The tiny team consists of Ken Wong, lead designer of Monument Valley, Tony Coculuzzi, lead developer of Cuphead, inspirational indie hero Kamina Vincent, and award-winning programmer Sam Crisp.
If you – unlike me – have access to a device running iOS, then you can go pre-order Florence right now on the App Store for US$2.99 (AU$4.49) at time of writing.
On the other hand, if you don’t have an Apple-branded device, join me in making sad faces as I re-watch the trailer and remind myself what I’m missing out on.