The free-to-play hero shooter come MOBA, Gigantic, has decided to shut up shop with servers closing in July. Given that it only fully launched the game in mid-2017, this is a huge blow. Although some saw it coming with the developer, Motiga, being shut down in November of 2017 with parent company Perfect World being in control of the game since then.
Motiga CEO, Chris Chung, even talked to Kotaku about the game stating that “Gigantic was not making enough revenue” as to why the majority of Motiga staff, apart from key developers, were let go and started the beginning of the end for a game that already had a rough development cycle.
The statement that was released on the Gigantic website mentioned the ‘amazing community’ that kept the game going even through hard times. It also put forth somewhat of an explanation as to why the game is being shut down, talking about how it wasn’t an easy decision to shut down a game that captured the hearts and minds of its players, though not managing to capture the audience they had hoped for.
“Discontinuing Gigantic was not an easy decision. The game is a unique and exciting experience that captured many hearts and minds. Unfortunately, it did not resonate with as many players as we’d hoped. Over the last several months, the teams at Motiga and Perfect World looked into viable options to sustain Gigantic. However, the current state of the game has restricted options for further progress and relevant content updates, and delivering basic features while also fixing long-standing issues was more complicated than expected. Despite our best efforts, we were unable to find an impactful solution that would help Gigantic break through in a crowded market.”
Money can no longer be spent on the game in terms of rubies and hero packs, and all heroes will be free for the remainder of Gigantic’s run, as well as the game releasing a new hero and various other pieces of content in their January update, the last official update for the game.
It’s truly a shame to see such an innovative game being shut down so soon after release, especially in a world where hero shooters seem to consistently flop after release, making it hard to find variety in a market dominated by Blizzard’s current breadwinner, Overwatch. Though many players speculate the exclusive Windows 10/Xbox based early release was a large part of the problem for Gigantic.
Hopefully the future of hero shooters still holds the same amount of vibrancy and innovation that Gigantic brought to the table.