Super Mario Run will require an always-on internet connection

For those of you excited for Super Mario Run, we now know that you will only be able to play if you have an internet connection.

Shigeru Miyamoto announcing Super Mario Run at last September’s Apple Event

It definitely doesn’t seem like you would need an always-on internet connection for a continuous runner mobile game, but we now know that you do.

Shigeru Miyamoto confirmed the news in an interview with Mashable, saying that it was for security, specifically piracy:

For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we’re able to offer it to them in a way that the software is secure, and that they’re able to play it in a stable environment. 

We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game. 

But actually, the security element is one of the reasons that we decided to go with iPhone and iOS first. So this is just — based on the current development environment — a requirement that’s been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another.

We had thought at one point that it would be nice to have the World Tour [story] mode available standalone, to be able to play without that connection. But then the challenge is when that’s operating in a standalone mode, it actually complicates the connection back to the Toad Rally and Kingdom modes. And because those two modes are relying on the network save, we had to integrate the World Tour mode as well.

Nintendo is pretty notorious for being strict on their intellectual property, so it isn’t necessarily a surprise to see something like this coming out of Nintendo, and the decision to launch on iOS first lines up with that, as piracy and security issues are obviously less rampant on iOS than they are on Android.

Furthermore, Nintendo is not releasing this for their own device, but rather for third-party devices, so they have no control over the firmware.

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