Along with a bunch of other improvements announced on day 2 of Blizzcon, Blizzard announced that the Seasons system PC players have been enjoying will finally come to consoles in 2017.
If you’re unfamiliar with Seasons in Diablo 3 it gives players a chance to start afresh, with new challenges and rewards available. Each Season runs for around 3 months, after which characters and loot return to the regular game, the leaderboards are wiped and a new set of challenges are created for the next Season.
Seasonal resets reinvigorate the player base every few months and, while they’ve not been without issues it’s generally regarded as a great addition to the game. And now, finally, PS4 and Xbox One players will get to enjoy the same experience.
Also revealed today, a new Rift system based on Challenges. Pick up a set and build designed by a community member and challenge a pre-set dungeon. Each week will feature a new challenge, giving everyone something new to try each week.
New items, enemies and some changes to crafting are also on the way. Miriam the Mystic will now handle armour dyes, meaning no more inventory slots taken up by dyes, nor chasing down vendors to buy more. Crafting materials will get a separate inventory system, freeing up some more stash space. Kanai’s Cube will also, finally, auto complete recipes with crafting materials.
And if you complete a Greater Rift without dying you’ll get a bonus chance at upgrading your Legendary Gems.
Last, but by no means least, two new zones are coming to the game.
First, a “desolate, fog-enshrouded” Moors tileset.
And a dark, brooding area underneath the Moors, the Temple of the Firstborn.
Looks especially dark, that one. Should be a lot of people happy with that.
All of this is coming some time in 2017, much like the Necromancer Pack revealed yesterday.
Lots to look forward to, but it could be a long wait for fans hungry for new content.