Expect changes to Rocket League’s competitive ranking

Changes are coming to Rocket League’s competitive ranking system, adjusting things for the current season so that players are better distributed across the bell curve.

Rocket League's ranking system is getting some changes

Rocket League’s ranking system is getting some changes

The news came via a post on the Rocket League website, saying:

Our Skill Tiers – Prospect, Challenger, Star, and Champion – are calibrated to reflect the overall distribution of player skills for the entire population of Rocket League. Like in many other games, this ends up looking a lot like a bell curve / normal distribution over time. In short, that means a lot of players are “average” and the further you get from average skill, the fewer players exist to fit that criteria. This essentially means you see a whole lot of Challenger I players, and not so many Grand Champions overall.

Since the skill reset at the start of Season 3, all four competitive playlists have settled into normal distributions over time, but on a slightly different scale than in Seasons 1 and 2. This isn’t a bad thing in general, but it does mean that our old thresholds for deciding who gets promoted to Rising Star, Super Champion, etc. could be balanced a little better for the current season.

We just deployed two changes to address this and better distribute the active competitive player-base across the Skill Tiers:

  1. Skill Tier thresholds have been lowered to include more players in the Star and Champion tiers.
  2. Skill Tier Thresholds are now configured differently based on which mode you’re playing. The skill curve for 1v1 looks a little different than 3v3, for instance. This means Doubles now has different criteria for reaching Grand Champion than Solo Standard does. Each playlist should see similar percentages of players reach Champion tier and above. Because there are more total players playing Doubles, you’ll see more Doubles Grand Champions overall.

In terms of how this will affect your personal rankings: most players at Challenger and above will see themselves gain anywhere from ½ to 2 skill tiers. For instance, a Rising Star in Doubles might now be considered a Shooting Star or a low-division All-Star. Prospect-ranked players will move less so — from no change to roughly half a rank.

Your ranks are not automatically updated, but winning matches will quickly calibrate you to the correct new rankings. Listed below, are some visuals of the overall Skill Distribution for Competitive Doubles for Season 3, before and after the changes.

The adjustments can be seen on the figure below:

The curve is much the same, just shifted

The curve is much the same, just shifted

Balancing is always good right?

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