Ubisoft has consistently said that their upcoming medieval brawler, For Honor, will have split-screen. Sadly, this no longer seems to be the case.
In a recent interview with IGN, producer Stephane Cardin has announced:
We decided this week to cut the split-screen.
It was a feature that we loved, but, when we looked at what needs to be done to support online co-op, for us it was critical to make a decision now so we can polish all the features at the AAA level and make sure that we have the most amazing experience.
This is a disappointing development, as creative director Jason Vandenberghe passionately said of split-screen in a 2015 interview with Gamespot:
Super-required, because this is a game about fighting with weapons, split-screen [is] absolutely a key feature for us […] You want sit on the couch and beat up your buddy, that’s the thing.
So sadly, it seems the days of sitting on the couch and beating up your buddy are gradually come to a close, at least for major game developers.
However, it is incredibly important to not turn a blind eye to the indie developers that still make fantastic multiplayer games that ARE still split-screen, or side-scrolling two-player games like Nidhogg.
Sure, indie games in the past tended to lack quality, but just like music, being independent of major corporate ties doesn’t mean content quality suffers. Not anymore.
For Honor releases on February 14, 2017, for Xbox One, PS4 and PC.