Microsoft’s Albert Penello has thrown a bit of shade Sony’s way, saying that the PS4 Pro is not powerful enough to render true 4K.
He made this accusation in an interview with Eurogamer, saying:
I think there are a lot of caveats they’re giving customers right now around 4K. They’re talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K.
Then when asked if he thought Sony’s marketing was misleading, he replied:
I would actually say that if you go look at their marketing and look at what Cerny said, they talk about checkerboard rendering. They’ve been very open about it. I’m not accusing them of anything. They’ve been very open about the compromises around 4K.
His basis comes from what Microsoft has learned and is learning through developing Project Scorpio, due out in the Holiday season of 2017, saying that they have taken what they have learned from developers as far as technical needs, and put that into Scorpio to achieve native 4K.