Sony Worldwide Studio’s President Shuhei Yoshida has made some comments on No Man’s Sky that provides a professional’s insights on what exactly went wrong.
In an interview with Eurogamer, Yoshida said:
“I had the opportunity to play the game right before launch – and I restarted playing the game on launch day with the Day One patch – so I could see the struggle for the developers to get the game out in the state that they wanted.”
He added that he “really enjoyed” the game, then saying:
“I understand some of the criticisms especially Sean Murray is getting, because he sounded like he was promising more features in the game from day one.
“It wasn’t a great PR strategy, because he didn’t have a PR person helping him, and in the end he is an indie developer. But he says their plan is to continue to develop No Man’s Sky features and such, and I’m looking forward to continuing to play the game.”
When asked whether or not he thought No Man’s Sky hurt the PlayStation brand, he said:
“I am super happy with the game actually, and I’m amazed with the sales the game has gotten, so I’m not the right person to judge if it has ‘harmed’ the PlayStation brand. I personally don’t think so. If anything, I am proud that people can play No Man’s Sky on PS4 as well as PC.”
It is interesting to see a professional’s input on what went wrong with the game. Particularly the PR area. Sean Murray did his own PR, and since he had such an idealistic hope for the game, he didn’t have much to keep him grounded.