Final Fantasy XV has been given a two month delay, and the reasons have kind of been all over the place.
Initially, director Hajime Tabata stated that the game was receiving a delay in order to bring an update they are working on to players who could not get it online via a day one patch, primarily because many players play offline. While this is true, it is also now known that the game also was in need of a good deal of optimization.
In an interview with Japanese gaming magazine Famitsu (translation via Kotaku), Tabata stated:
“For starters, the optimization isn’t [yet] sufficient. There are also various bugs as well as places in which the frame rate drops. There are still of number of bugs like characters floating unnaturally in the air or appearing all strange [and glitchy].”
He added that while many of the bugs don’t impede the game’s progress, optimization was necessary. He went on to add that he wants to balance the game more.
He also restated that he wanted to make the best game he could for people who play offline, citing that around 20% of gamers in Japan play offline, adding that South America has lower connectivity rates too.
When writing on the topic before, I have said that delays are good for players and bad for the corporate suits that lose money, and this solidifies that. Had the suits denied Tabata the ability to delay, we would have gotten a much worse game, especially those that play offline.
Final Fantasy XV will be released on November 29th for PlayStation 4 and Xbox One.