Final Fantasy XV delay explained

Final Fantasy XV director Hajime Tabata has spoken more about the delay of the upcoming game at Gamescom 2016.

Final Fantasy XV

Final Fantasy XV

In a recent interview with IGN, Tabata said:

Originally I was thinking it would be okay and we could put all of the extra updates into a day-one patch, but at that point I learned there are maybe a lot of people out there who play in an offline environment and don’t have internet. When I found that out, thinking about it again, I’m glad I didn’t make that decision.

It would take about one month exactly to fit everything we wanted in the day one patch into the disc version. And with that, pretty much all of the technical issues would be sorted out

And then we thought that after we got that technical base down and there were no problems there, it’s one more month to polish everything up and get it really great. And that’s why it was two months.

The main thing there is working on fixing the bugs which affect the visuals of the game, polishing that up and doing the final optimization push. The other thing, I think we can get much closer to that perfect game balance in that final balancing period as well, to make it a game that’s really fun and easy and comfortable to play for any kind of player.

We all get upset when things we love get delayed, but it’s unfounded to a certain degree. When games get slightly delayed, the quality of the game goes up for us, and the only ones who are hurt are the suit-wearing CEOs who lose that two months of sales.

So, Final Fantasy XV is due for release on November 29th.

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