Sean Murray discusses what the PlayStation Neo means for No Man’s Sky

No Man’s Sky has been released for PS4 with great success. The creator, Sean Murray, sent out a tweet detailing in just an hour on the game’s release date, there were over a million discoveries.

With all of the hype and success, Sean Murray talked to Daily Star about what the upcoming PS4 upgrade could mean for the massive game, saying:

“If you play another game and if they do a remaster of that game, what they will do is up-res the textures and things like that,

“That’s because the base geometry, the base shape of the world, the way of playing is totally like lost, basically. 100’s of people have worked on it thousands of hours to create what you see.

“For our game (No Man’s Sky) it’s procedurally generated. So more powerful hardware doesn’t just mean upgraded textures or a higher framerate. It means we can fundamentally change the experience.

“You can have – and you’ll see this from our patch notes – we’re able to change huge things in the universe, because we have complete control.

“With more powerful hardware, we can have more trees, more leafs on those trees. The density or immersion of worlds, or new types of worlds could exist.”

It is worth noting that at no point did Murray say that Hello Games was definitely going to do anything for the Neo, but instead just speculated on what they could do.

Sony has stated that every game out for the PS4 will be playable on both consoles, and that games could just have improved “Neo Modes.” Perhaps No Man’s Sky could have something to that effect.

No Man’s Sky is out now for PS4, and will be released for PC on the 12th.



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