Good things come to those who wait, apparently. We feel like we’ve been waiting forever for more from Dishonored 2, and at QuakeCon, Arkane Co-creative Director Harvey Smith delivered just what we needed. While this year’s E3 presentation focussed almost entirely on new playable character Emily Kaldwin, QuakeCon provided the perfect spotlight for returning hero Corvo Attano. The on-stage demonstration featured exactly the same level as we saw at E3, but Smith took a completely different approach to it.
The important stuff you need to know: Corvo’s original powers (including blink, bend time, windblast) are back, but extended and enhanced. Signature mission-design elements from the original Dishonored are returning (multiple ways to find and eliminate a target; the ability to tackle any obstacle using non-lethal stealth, deadly combat, or any combination of the two), but each mission has “an additional thematic layer”.
In the case of the Dust District, Corvo has a choice of targets: Either Vice Overseer Byrne, the local leader of a militant religious faction (and the target that Emily pursued in the E3 demo), or the head of the Howler gang, Paolo. At QuakeCon, Corvo chose to chase down Paolo, and in the process revealed new areas both outside of and within hostile Howler territory.
Of course, all the good stuff was behind closed doors, but – you guessed it – there’s a handy-dandy writeup about the Corvo High Chaos Demo that has our interest well and truly piqued.
Dishonored 2 is just one of the big games highlighted at QuakeCon this weekend – an annual celebration of all things Bethesda. Even if you’re firmly in the “Unreal is better” camp, this weekend’s events in Texas are still pretty exciting, don’t you think?