It might be trendy to badmouth the Warcraft movie, but plenty of people are prepared to spend money to find out if it really is as bad as people say. The film is officially the highest-grossing videogame film adaptation ever, thanks largely to impressive ticket sales outside the US.
Warcraft has officially taken US$378,412,014 since launch, with an 89.4% international share (the film’s budget was US$160m). In the home country, however, it’s not done so well – dropping 70% from $24,166,110 to $7,241,430 million in its second weekend at the box office. It’s one of the largest second-weekend drops ever (for a film showing on more than 3,000 screens), which is a bigger drop than Doom, but not quite as bad as Fifty Shades of Grey or the 2009 Friday the 13th. These numbers make Warcraft the 17th highest-grossing videogame adaptation in US history, and it’s expected to peek into the top 10 within a few weeks.
The real geographic force behind Warcraft’s success? China. The Azeroth epic is officially the sixth highest-grossing film of the year in China (with the country responsible for more than $200m of its $378m takings), and continues to climb. While Blizzard’s games are popular around the world, the Chinese audience is one that demands to be counted: It’s their ticket sales that are likely to dictate whether or not we get a sequel.