Microsoft ceases production on the Xbox 360

Microsoft has ended its production cycle on the Xbox 360, Phil Spencer announced via Xbox Wire.

In a heartfelt message, the post mentions the successes Xbox 360 achieved in its 10 year lifetime, such as turning Xbox Live from an multiplayer portal to a fully-fledged leading online platform and developing it into a thriving community of people. The console “became a beloved gaming and entertainment hub with over 78 billion gaming hours played” and “nearly 486 billion Gamerscore on 27 billion achievements [in total],” Spencer says.

360 jump in
We certainly did.

The Xbox 360 was announced on May 12, 2005 via an MTV special titled MTV Presents: The Next Generation Xbox Revealed. The console’s next major spotlight was E3 the following month, showcasing its launch lineup of titles such as Kameo: Elements of Power, Project Gotham Racing 3 and Perfect Dark Zero. On November 22 the console released in the US in two SKUs: the 20GB model and the controversial, cheaper ‘Xbox 360 Core’ model without a hard drive. The Xbox 360 arrived in Australia on March 23, 2006.

At E3 2015 Microsoft announced that all Xbox Ones will be backward compatible with over 100 games by the end of that year via a firmware update, and more games are still frequently being made available today. Microsoft still supports its Xbox 360 legacy by making available newly backwards compatible titles every month at no extra cost with their Games With Gold service.

Though hardware production has ceased on the last-gen system, Xbox Live will continue to to be supported for the foreseeable future. Microsoft will also continue to provide support for hardware at xbox.com/support.

From everyone here at Player Attack, we thank Microsoft and the Xbox 360 for driving forward an innovative and ever-expanding online realm of gaming.

 

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