Starting things off, Telltale’s Job Stauffer announced a release window for the project. “We’ll be premiering this summer,” Stauffer said. “There’s not a lot we can show you until we’re really close to premiering,” he continued, explaining its due to how Telltale games are so heavily narrative focused.
Telltale CEO Kevin Bruner was quick to assure audience members that the Batman title would include “a lot of new Telltale stuff, “promising some new features and technology not seen in other Telltale experiences. “It’s still a Telltale game, but it will be evolved from what you’ve seen [from Telltale] before. But I think a more significant step than you’ve seen from any of our products in the past, both technologically and creatively I think there’s a lot of really cool things going into Batman,” Bruner said.
Telltale also noted that the game would feature a heavy focus on not just Batman but also Bruce Wayne. When an audience member posed the question if it would be possible to only play as Wayne, effectively never doning the cowl, Bruner revealed it was not. “We do think that’s something we’re going to offer people,” Bruner said before adding that the team expects people to try to play their ‘Batman’ game using Batman as little as possible.
This perspective was backed up by a blog post published after the panel concluded, where Telltale said that “certain key situations will give the player the decision to approach a scene as Bruce or Batman, with consequences for both sides.”
The studio have also stated that Batman: A Telltale Games Series will offer a “fresh interpretation of the universe set in current times, not tied to any existing iteration of Batman in games, film, or comics.” The visual design will also differ from existing video game interpretations, shunning “non-photorealistic” visuals for a comic book art style inspired by artists such as Jim Lee, Greg Capullo and Neal Adams.
The team were quick to assure panel goers that despite the comic inspired visuals the game would solidly fall into a mature rated category, with the team likening it to an R-rated movie. “Audience-wise, we’re definitely going to be landing in the Mature, 17 and up,” Stauffer said. “It’ll feel almost like an R-rated movie. If you’ve played The Wolf Among Us or The Walking Dead, sort of the same parameters.”