DOOM, the epitome of something classic with a light sprinkling of modernity, is bringing back a classic game mode and, well, doing what I just described.
Publisher Bethesda has revealed how the King of Hill mode will work in the DOOM multiplayer. Now called Warpath, the “hill” in question is a constantly moving capture point, that travels around the map along a clearly marked path. In a clear case of priority juggling, the wicked powerful demon rune power-up is moving along the same path but in the opposite direction.
“Players have to decide where they want to be: rushing toward the power-up to turn into a Marine-destroying Demon; clustered around the capture point to defend or steal control; or simply roaming around looking to pick off any errant foes,” Bethesda explained.
Hack Modules are also a new inclusion to the franchise. These one-time consumables, that you earn through leveling up, offer you a timed minor buff. There’s a variety of different modules that offer varying buffs, with Bethesda quick to point out that these are in no way tied to micro-transactions.
Some of the buffs Bethesda have talked about include:
- Supply Timer: displays respawn timers on pick-ups.
- Retribution: shows the location and health of the last player who killed you.
- Scout: reveals locations of all enemies for a few seconds after spawning.
- Power Seeker: shows the location of nearby power-ups.
DOOM is erupting onto Windows PC, PlayStation 4, and Xbox One May 13.