New Fallout 4 patch adds new features, fixes bugs and gets ready for expansions

Bethesda Games Studios have released a new patch for Fallout 4 on Steam today, with PlayStation 4 and Xbox One owners getting access to the update at a later date.


Fallout 4: Welcome to Diamond City

Fallout 4: Welcome to Diamond City


The major addition of the game’s 1.4 update won’t come into effect until next month, as it adds support for the forthcoming expansions; with the first launching in March.

Patch notes for 1.4 include added art customization options for the Workshop and settlements now having the option for increased types of clutter and/or decorations.

The more notable fixes that have been made include the removal of game breaking glitches in quests like “Getting a Clue” and “Rocket’s Red Glare”, issues with quicksaves, the Pip-Boy going invisible and issues within the options menu.

The complete list of patch notes can be perused below:


New Features

  • Support for add-ons


Additional art customization added to Workshop:

  • Super Mutant clutter including meat totems, meat bags and meat cart
  • Raider clutter including raider poles, cages and tents
  • Abstract and portrait paintings
  • Variety of new signs
  • More metal and wood doors variants



  • General stability and performance improvements
  • During “Getting a Clue” quest, Kellogg’s desk will remain a working container
  • During “Rocket’s Red Glare”, resolved issue where companions could not be dismissed after completing the quest
  • Fixed an issue with “Kremvh’s Tooth” quest item not spawning properly
  • Settlements under attack will now display an updated message with the results of the attack if player does not respond
  • Fixed an issue with screen effects not clearing away properly after using a scope
  • Fixed an issue with trying to sprint while in third person with a minigun equipped
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
  • The Scrounger perk now includes additional common ammo types
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81
  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
  • Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly
  • Fixed an issue with key cards not spawning correctly in Vault 75
  • Fixed an issue where enemies would stop spawning during “Airship Down”
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
  • Fixed an issue with the autosave counter getting incorrectly reset
  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
  • Fixed issue where exiting workbenches would cause third person to stop working properly
  • The Scribe can now be assigned consecutive settlements properly
  • Fixed issue with duplicating scraps shipments
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
  • Fixed issue with the quicksave and autosave message persisting through loading screens
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
  • Fixed an issue with loading save with a placed object in water, not properly floating


Update 1.4 is currently in beta testing on Windows PC,  but will launch in full on Windows PC, PS4 and Xbox One, once testing is complete. The first DLC pack, Automatron, launches later in March, with the Season Pass price scheduled to increase from $29.99 (USD) to $49.99 (USD) when it does.

Tags: , , , , , , , , , ,

Facebook Google+ Linkedin Pinterest Reddit Stumbleupon Tumblr N4G Twitter