Melbourne indie dev signs with Team17 to release Way to the Woods

It’s been a whirlwind couple of months for Melbourne-based developer Anthony Tan and Studio Happy Bee – third-person adventure title Way to the Woods hit the front page of Reddit last month, attracting the attention of almost the entire internet, including Sean Murray (creator of No Man’s Sky), and the folks at games label Team17, who have rushed to sign up the 16-year old.

Way to the Woods

Way to the Woods

This is one of those things where the publisher is more than 10 years older than the developer, but age is not a problem for Team17, as CEO Debbie Bestwick explains:

Way to the Woods is an absolutely beautiful, unique looking game and upon speaking with Anthony, we could not have been more impressed. He’s an incredibly mature person for his age with a very bright future ahead of him and it’s mind blowing what he’s achieved thus far. Team17 is helping nurture a number of studios around the world and I personally can’t wait to help Anthony achieve his goals. We’re extremely excited to be here to share this journey with him.

Way to the Woods takes the unique approach of letting you play as a deer and her fawn, in a beautiful world inspired by Studio Ghibli. Expect surreal imagery, a stunning soundtrack from Jeremy Warmsley, and a whole bunch of happy feels.

Tan adds:

To join a label that is responsible for helping teams such as Playtonic, Lilith, Mouldy Toof and many more is like a dream come true! I’m so excited to be working with an experienced label like Team17 and I’m confident that it’s the right positive step for Way to the Woods.

Way to the Woods

Way to the Woods

Team17 is best known as the creator of the long-running Worms franchise, but has recently branched out to embrace indie publishing and representation. In recent months, it has picked up a handful of new titles, including horror game Allison Road, and is showing no sign of slowing.

No release date for Way to the Woods at this stage, and with Tan virtually a one-man show, we’re expecting it’ll be ready “when it’s done”, and not a second before.

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