Unreal Match 3 will teach you how to make games

Epic Games has released a brand new game today, but you might need to bear with me on this one. It’s not the sort of game you might expect from the creators of Unreal and Gears of War. Instead, Unreal Match 3 is a “fully-featured match three-style game”, and it’s out now.

However, it’s not as simple as all that! Unreal Match 3 has actually been designed as a learning tool, to help people learn how to make their own games and apps.

UnrealMatch3_03 UnrealMatch3_02 UnrealMatch3_01

Learn how to create mobile games for a range of platforms, as well as adding achievements, in-app purchases and the all-important analytics. How? By accessing the full Unreal Match 3 game project – Blueprint scripts, source code and even the art assets – right now, for free.

Major topics covered by the Unreal Match 3 project include:

  • Platform services
    • Using in-game advertisements for monetization
    • Using in-app purchases to offer additional paid content in-game
    • Using leaderboards in-game
    • Using mobile achievements to increase player engagement
    • Using analytics, e.g., Flurry is just one of many UE4-compatible packages that is fully supported and implemented in Unreal Match 3
  • Gameplay
    • Force feedback
      • Using the vibration functionality of mobile devices and controllers to convey a force occurring in the game to the player
  • User interface
    • Creating the UI for Unreal Match 3
      • Using the process taken to construct game UI
    • UMG best practices
      • Working with Unreal Motion Graphics, UE4’s UI editor
    • Driving UI updates with events
      • Optimizing UI elements by driving updates through the use of events
    • Scaling UI for different devices
      • Setting up UI to scale automatically using the DPI Scale Rule for different devices
  • 2D features
    • Paper 2D best practices
      • Working in Paper 2D, UE4’s 2D editing toolset
  • Performance and optimization
    • Mobile performance tips and tricks
      • Using optimizations and techniques to ensure optimal performance on supported mobile devices
    • Reducing packaged game size

The project was created in just a few months and is available now for PC via the Epic Games launcher, through the Unreal Engine Learn tab. You can also grab it on Google Play, and we’re told it’ll hit the Apple App Store “soon”.

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