Final Fantasy VII remake to be episodic and rather different

From the first teases of gameplay shown in the latest Final Fantasy VII remake trailer, we could all see that Square Enix had pulled a Bowie and that things were c-c-c-changing. The extent of these changes is probably more than folk were expecting though, with Square announcing today that the remake would see an episodic release.



Confirmed via a press release, Square simply said “Final Fantasy 7 Remake will be told across a multi-part series, with each entry providing its own unique experience.” Producer Yoshinori Kitase and director Tetsuya Nomura gave an interview to Famitsu expanding on the company’s choice.

“It’s going to be multi-part because when we considered fully remaking Final Fantasy 7 in PS4 quality, and as we look over much of it, we estimated the volume to be beyond what could be fit in one entry,” Nomura explained. “We’d have to cut some parts, and additional parts would come in few, so rather than remake the game as a full volume, we decided to do multiple parts.”

Nomura and Kitase went on to assure fans that the episodic nature was a choice specifically made to avoid having to sacrifice as much content; with what little content that would be lost being compensated by by allowing the player to explore far more of the world, like the sprawling metropolis of Midgar.

“Each entry will have its own unique story. As a gaming experience, each entry will have the volume of content equal to a full-sized game.”

Another rather obvious change, noted from the trailer, is that the ATB combat system has been replaced with a much faster and dynamic system. This style looks much more akin to the combat from Nomura’s Kingdom Hearts series, with a splash of Square’s Dissidia Final Fantasy franchise for good measure, to create a much a much more action-orientated system than the original. Additionally in the Famitsu report, Kitase and Nomura mentioned players will be able to directly control members of the party beyond just Cloud.


See Cloud run. Run Cloud run.

See Cloud run. Run Cloud run.


And, just a final tid-bit, Kitase announced that the Final Fantasy 7 Remake is being developed in Unreal Engine 4; with Epic Games confirming the collaboration with Square Enix in a press release today.

Still no word on a tentative release date or timeline, but stay tuned as Square is very much in control of the hype train right now.

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