Originally announced to release on February 23, the game is now slated for release on 23 August. Now that the pesky math element is out of the way, let us look at how this is in no way a bad thing. Like, at all.
Coming straight from the mouth of Eidos Montreal boss, David Anfossi, the delay is necessary and will allow the team to make “post-production” improvements in order to “deliver the best game” it can.
“We’re confident and proud of the game so far,” he wrote in a post on the Deus Ex website. “However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations and refinement to meet our high standards.
“We are sorry to disappoint you with this news, and also thank you for all of your support and comments. This game is a huge part of our lives, and we don’t want to compromise on its quality.
“It’s a huge responsibility to work on Deus Ex Mankind Divided – we know, but also a huge privilege. We’re determined to deliver the best game we can.”
A bold and surprisingly unpopular move in the sphere of videogames nowadays, I commend Eidos on this choice. See, delays can mean the difference between a fun, well polished product you’re happy to drop $60 on and a broken piece of shit that makes you just angrily perplexed at how it got through Q&A. *cough* Batman *cough*.
Deus Ex will land on PlayStation 4, Xbox One and PC, when it’s augmented up and ready to go!