As a vehement hater of Star Wars: Episodes 1-3, I think we should all agree that only good thing going for the prequel trilogies was the totes bad ass and underutilized Zabrak, Darth Maul. The dude looked fierce- and I’m talking tiger fierce here-, had a Sabrestaff and just straight up loved Sith-ing! Anyway, the face paint loving Sith Lord almost got his own game for last generation platforms, until the project was scrapped eight months in by Lucas Arts; clearly crazed as a side effect from their death throes. Why do I bring this up? Well, developer Red Fly Studio intends to pitch a “full next-gen demo of all things Maul to show to the powers that be.” The powers that be here being our own industry Emperor, EA.
“It’s been a lot of work on our off time,” said Red Fly’s Dan Borth in an Reddit AMA.“We have been burning a candle for this game since it was killed in hopes we can get it turned back on again. IF that is to happen we need to approach EA with a demo that will impress them. I think we have that or are close to it. Still it is completely not up to us.
Star Wars has and remains now, if not more than ever, a licence to print money. With the new trilogy on the way and EA gearing up for the release of Battlefront, now seems as good a time as any to get more projects utilizing the I.P under way. One of the glaring issues with resurrecting Maul though could lie in the direction the franchise is taking, (rightfully) focusing and building on the original trilogy, whilst kinda trying to ignore the prequels. Sadly yet pragmatically, with this in mind Borth stated “Hopefully EA will see the value in us reskinning our combat mechanic to be more in line with what they are thinking for Star Wars if they are not interested in Maul.”
RIP Darth Maul. At least you got snazzy robot legs for a bit in the Clone Wars show. And that still totally counts as canon, so good for you, champ.