We have concerns about the Battlecry game and whether it is meeting the objectives we have for it. We are evaluating what improvements the game needs to meet our quality standards. The studio remains busy during this process on multiple projects.
That excitement only built at PAX Australia 2014, when we spoke to design director Lucas Davis. Jonny was particularly intrigued by the game’s brutal approach to multiplayer, its two warring factions (with a third now revealed) and its stunning art style. He spoke with Lucas again at E3 2015, covering the introduction of The Hun and discussing how the Australia/New Zealand beta test had been running.
We were expecting to see Bethesda put BattleCry back on display again at this year’s PAXAUS, given that it was front and centre at the 2014 show, but now we’re not sure. The game was a no-show at last weekend’s EB Expo, and this latest statement doesn’t really fill us with confidence.