When we featured Hitman on Player Attack recently, we told you the game was due out for PC, PS4 and Xbox One on December 8. Now though, developer io Interactive has gotten in touch and let us know the game’s been delayed, so mark your calendars for March 2016 instead.
The playable area and density of our locations goes beyond anything we’ve built before. We’re striving to create a series of living, breathing worlds in those locations and we get pretty obsessed about every detail that you’ll experience.
The studio made the difficult decision to move the release, claiming it will provide a better launch and overall experience. A new release date has not yet been mentioned, but keep an eye out over the next week or so for all the details. Remember, of course, that this time around, the Hitman launch is only the start of the game, with more locations due to land in their own time.
These few extra months will mean we can add more to the launch content of the game, more than we had originally planned, and then follow with a tighter frequency of updates, which ultimately will create a better game for everyone. And in the end, that’s what we’re all looking for.
So. How big is the game, exactly? Here’s a look at the Paris-based Showstopper mission, as featured in Hitman (and in our interview). It’s the red section, six times larger than the largest level in Hitman: Absolution – and this is just part of the full game.
The delay will affect Hitman on all platforms, meaning the shiny bald head of Agent 47 won’t be available on PS4, Xbox One or PC until early 2016.