Star Fox Zero delayed into 2016

Nintendo has broken our hearts again, with the news that Star Fox Zero will now not be released until 2016. The word came from Shigeru Miyamoto himself, so there’s no arguing – the game is going to miss its Holiday 2015 release date.

Miyamoto explains that he made “a big decision” last week:

Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes.

He goes on to say that – technically – it would be possible to release the game by Christmas, but it would be unpolished, and players might have problems trying to grasp the new gameplay style the team has introduced.

In some ways, it’s your own fault: Gamers have set such high expectations for Star Fox Zero (Miyamoto has promised all-new gameplay and experiences “far beyond the framework established by Star Fox 64“), that it’s just going to take longer to complete.

To the people looking forward to the launch of the game this holiday season, I am very sorry.

The new official release window is Q1 2016, so the game could technically be just a month or so late… we’ve got our fingers crossed and will be paying close attention to Nintendo for any further updates.

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