Looking forward to Need For Speed? You’ll be waiting a little while longer if you want it on PC – EA and Ghost Games have announced that while the console versions of the game are on track, the home computer edition has been pushed back into 2016.
A new developer blog post breaks the bad news – and blames it on the fans!
At Ghost, we’re united by one common passion… to deliver the best Need for Speed experience possible. And at every step of the development process we’re guided by our community. Whether that’s reading your comments on Facebook or Twitter, watching your videos on YouTube, or joining in with the discussion on Reddit, the conversation we’ve been having as fans of Need for Speed is enormously important and we’re working to reflect it in the game we’re building.
Turns out that extra time is needed to provide an unlocked frame rate on Need for Speed on PC – described as a “massive priority” for gamers. The game is also getting a visual overhaul to go with the new framerate.
This means that while the Xbox One and PS4 editions of the game will launch from November 3, the PC version has been pushed back to “Spring 2016” – that is, some time around March-ish next year. Don’t worry though, the PC version will still get all the content updates and tweaks released for the consoles, available to PC gamers from day one.
If you’re happy to play the new Need for Speed on console, stay tuned – a closed beta is headed to both Xbox One and PS4 “in the coming weeks” as Ghost concentrates its efforts on server stability to ensure that your gaming experience “is not compromised” by a dodgy connection. This time around, you’re even given dedicated servers, so host migration is a thing of the past.
Once again, we thank you for your continued passion and dedication to Need for Speed, and we look forward to seeing you on the streets of Ventura Bay.