Don’t look too surprised, but yes, Assassin’s Creed Syndicate is coming to PC, but not until nearly a month after the console version, as Ubisoft needs a little extra time to make sure everything runs smoothly at 1080p and 30fps.
It’s the same argument – and the same result – we’ve seen in the past, so apologies if you were expecting anything different.
Looks like the publisher has decided a delayed release is less frustrating than launching a broken game, even if it means you’ll be able to start playing at the same time. Ubisoft Kiev studio production manager Sam Kovalev explains the extra time is needed to produce a “stable, optimised version of the game” as soon as it hits shelves.
The additional four weeks are for us to really bear down and finalize all of the polish and optimization, to make sure the game and all of its systems are stable when it launches, so it runs smoothly for all players starting on day one.
Kovalev explains the studio has changed their production pipeline and validation process, so the PC version has been given extra focus much earlier than usual, with the team working on polish, stability and optimisation.
This has been one of the top priorities for the production team this year.
Despite all that, the PC requirements have not yet been finalised (we’re hoping for an update on that soon).
New date to mark in your calendar for Assassin’s Creed Syndicate on PC: November 19. The game is headed to both PS4 and Xbox One from October 23.