Chris Avellone departs Obsidian Entertainment

Chris Avellone, one of the key designers behind games like Fallout: New Vegas and Planescape: Torment has stepped down from Obsidian Entertainment, the company he co-founded in 2003 after the closure of Black Isle Studios. He has not revealed his plans for the future, prompting all sorts of fan theories.

Chris Avellone

Chris Avellone

Avellone has worked on iconic titles including Planescape: Torment, Icewind Dale, Neverwinter Nights 2, Fallout: New Vegas and Wasteland 2.

He has also contibuted to a number of comic books, some relating to video games and others based firmly in the Star Wars universe.

Recently though, Avellone has stayed true to his old-school RPG roots, contributing to both Pillars of Eternity (a spiritual successor to Baldur’s Gate and Icewind Dale) at Obsidian and Torment: Tides of Numenera (a spiritual successor to Planescape: Torment) with his friends at inXile Entertainment.

Details like this contribute to the theories about where Avellone is off to now – his tweeted destination of Hogwarts seems not-quite-realistic, but there are still plenty of places for the developer to turn up.

He could head to Bethesda to contribute to Fallout 4, although that project seems well under way and unlikely to need his expertise. Instead, he might be jumping camps and sticking with inXile to continue working on more old-school RPGs.

Or maybe there are more comic books on the horizon… or a return to architecture… or a new, pen-and-paper RPG… or something DnD… or… you get the idea. For a writer/creator as prolific as Avellone, chances are, he won’t be gone for long.

Chris has actually joined us on Player Attack multiple times over the years, including a conversation in 2012 about crowdfunding, and a discussion from his 2014 visit to Adelaide, where he spoke with Jonny Robot all about Wasteland 2.

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