We’ve finally learned what sort of hardware you’ll need to run the Oculus Rift VR headset – and chances are, your gaming rig will need an update. The good news, though? You’ve got until this time next year to save up and get everything ready.
While everyone’s PC is different, the team has its reasons for a benchmark:
The goal is for all Rift games and applications to deliver a great experience on this configuration. Ultimately, we believe this will be fundamental to VR’s success, as developers can optimize and tune their game for a known specification, consistently achieving presence and simplifying development.
- NVIDIA GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
- Compatible HDMI 1.3 video output
- 2x USB 3.0 ports
- Windows 7 SP1 or newer
Atman Binstock is chief architect at Oculus, and he explains that – at this stage at least – the Rift will be Windows-compatible only, with development for OSX and Linux officially “paused”. At this stage, there’s no timeline to resume work on alternate platforms, as the team focusses intently on delivering “a high quality consumer-level VR experience at launch across hardware, software and content on Windows”.
Binstock also points out that you’re unlikely to be able to use the Rift on much less than a desktop machine: “Almost no current laptops” can handle the recommended spec GPU performance – although that has the potential to change with the next round of mobile GPUs. The team is still looking at how to identify laptops that may run the hardware – the machine needs to support HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture – not something that can be determined by reading the fine print on the box.
For more from Binstock, check out his latest blog post: Powering the Rift – but please note, things get a bit technical in there.