In a statement, the studio explains:
1080p/30 fps is what we have right now, it is what is constant, and what we’re sure we can deliver in the final product. But the work is still ongoing, and even though we have no more than two weeks left, things can still change.
Techland is quick to point out that the studio is not necessarily targeting that resolution/framerate, but it’s promised to deliver at least that standard on PS4. For Xbox One, “It’s still too early to tell.”
This is a bit of a back-step compared to what Techland promised us back in 2013, when the studio was talking about 1080p/60fps on both PS4 and Xbox One. At this stage, the studio’s offered no real reason why it couldn’t reach that goal.
Dying Light, the open-world zombie experience, is headed to PS4, Xbox One and PC on January 27, 2015. Last-gen versions for PS3 and Xbox 360 have been sadly scrapped.