This is becoming an unnerving trend: Developers going out of their way to promise that a game will work when it’s launched. Today, Ubisoft is confident that The Crew will not struggle with online issues when it launches later this week.
Lead game designer Serkan Hasan is hopeful that his game will do better online than recent releases Halo: The Master Chief Collection and DriveClub, both of which are still facing server/connectivity issues weeks after launch.
The launch of any online game these days has potential issues but I hope that players will be encouraged by our open approach. If you had any doubts that we could pull this off, I hope that the betas proved our credentials and the game’s stability.
Hasan explains to The Metropolist that the game’s lengthy testing period has prepared Ubisoft for the drama of launch. He’s happy with where the game is, promising both stability and performance when The Crew hits (virtual) shelves later this week.
For The Crew, we’ve reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time.