Robotoki changes its game, ends publishing deal

It’s been a while since we’ve heard from Robert Bowling’s indie studio Robotoki, so it’s disappointing that today’s news isn’t necessarily of the “good” variety. The developer has decided to scrap the free-to-play model it was using for Human Element, which not only means it’s lost its publishing deal with Nexon, but also that the studio’s had to shed a portion of its staff.

Huamn Element

Human Element

Bowling, former creative strategist for Call of Duty at Infinity Ward, explained to Gamasutra that keeping the game free-to-play would have “hindered” the amount of fun it was capable of.

Therefore, we made the decision to switch to a premium experience for our players; which also meant that working with the premier publisher in free-to-play was no longer the best partnership fit for the game we were creating.

This is a view seemingly shared by the publisher, which made a strategic investment in Robotoki last year, planning to publish debut game Human Element.

Nexon and Robotoki have come to a mutual decision to end their publishing agreement for the game Human Element. As development of the project progressed the direction of the game naturally evolved, and it no longer aligns with the Nexon portfolio.

It’s not all bad news, though: Bowling says you should stay tuned – he’s reportedly already lined up a new publisher for Human Element, with a big announcement on the way next month.

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