It’s been a while since we’ve heard much from Dying Light, and I’m afraid that today’s update brings some less-than-pleasing news. Simply put, the Xbox 360 and PS3 versions of the upcoming open-world zombie experience have been scrapped, with developer Techland citing technical reasons.
The team’s been working on the game for three years now, and always planned for it to become a “truly next-gen” project.
Much of this “next-gen feel” is tightly connected to the technological side of Dying Light. For instance, up to 200,000 objects can be displayed in the game at once. Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits. Features like these along with our core gameplay pillars – such as the player-empowering Natural Movement, threefold character development system, and vast open world – are all an inherent part of how Dying Light plays. However, combining all of these into one fluid experience is only possible on technologically advanced platforms.
The writing’s on the wall. Following “thorough internal testing”, the team’s decided to scrap plans for past-gen systems, and focus exclusively on next-gen consoles and PC. It seems the older machines “just couldn’t run the game and stay true to the core vision of Dying Light at the same time”.
If this was one of the games on your must-play list, you’ve still got a little while to get your new console – Dying Light hits PS4, Xbox One and PC in January next year.