Driveclub dev blames server bugs for rough launch

Evolution Studios director Paul “Rushy” Rustchynsky has blamed “server bugs” for the issues many people are having with brand new racer Driveclub. The game was officially released last week, but fans are still unable to get online to play.

Rustchynsky explained the situation via Twitter, in an effort to squash conspiracy theories:

We’ve got no limits to the amount of servers or the quality of hardware, it’s purely down to the server code having some bugs.

He also explains that the servers were tested thoroughly before launch, with “large scale synthetic load tests” putting tens of thousands of concurrent users through their paces. These tests were successful, so it’s unclear why there are issues now.

Another update came via the game’s Facebook page, which is keeping track of updates being rolled out daily.

We have just released another server update that has increased the number of players racing which is good news, but in order to keep building on these numbers we will be running further updates in the coming days that will affect availability of some of the online game features.

The studio’s even made the painful decision to make game functions intentionally unavailable (including challenges and social updates). Gamers who are able to connect can participate in leaderboards, clubs and online multiplayer races.

The most recent announcement sees a Driveclub server update due within the next 24 hours, which should see more of the online features switched on for gamers.

We appreciate this isn’t ideal but this is really the best way for us to improve server performance and online play for everybody, and we will be switching on these features as further progress is made.

These server problems and launch dramas have seen Evolution delay the release of Driveclub PlayStation Plus edition – we’re yet to see a new date set, but it’ll be some time after this server drama settles down.

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