Ian Milham, Visceral‘s creative director, was at Tokyo Game Show recently, chatting to GameRevolution.com. The conversation turned to the fact that so many big launches recently have hit shelves plagued with a myriad of bugs, and that shooters – including the DICE-developed Battlefield 4 – are some of the worst offenders.
Milham answered the question in a remarkably straightforward way:
We actually started on this more than a year before Battlefield 4 came out. We’ve been working with the DICE guys for a long time; some of our engineering work is actually in Battlefield 4 and things they’ve been doing since then. It’s in pretty great shape now and all that work is gonna come into what we’re doing.
We already had one very successful beta, we’re going to have another beta on every platform we ship on. We take shipping a working game pretty seriously. So, yes, the game will work.
However – Milham’s not promising that the game will work flawlessly. He explains that any project of this size, hitting five platforms simultaneously, may still have minor issues, but the team at Visceral are confident that the launch will be free of any major problems.
They’ve still got a while to get the kinks out of Battlefield: Hardline, which is launching “some time in 2015”, and being shown off at just about every games-related show in the meantime.