Blizzard vice president of story and franchise development Chris Metzen explains that the decision was “excruciating”, but co-founder and CEO Mike Morhaime acknowledges that the developer simply “didn’t find the fun”.
It’s not the first time Blizzard has killed a game after years of development – third-person shooter StarCraft: Ghost was “indefinitely postponed” in 2006. Titan, meanwhile, is officially off the table now.
In an interview with Polygon, Morhaime seems to admit that the studio might have gotten a little bit cocky following the success of World of Warcraft. “We felt really confident that we knew how to make MMOs,” he says, acknowledging that the never-officially-announced Titan was “the most ambitious thing that you could possibly imagine”, but it didn’t work out.
We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.
Titan was first revealed in job listings back in 2007, (and more hirings in 2011) but Blizzard never officially announced the project. The developer acknowledged its existence in 2010, but largely kept quiet about what the game actually involved. Last year, we were told that Titan was being completely overhauled, with its 100-strong team slashed to just 30 people.
The remaining team members have spent the past year analysing Titan and determining whether it was worth saving – before coming to the painful decision to scrap seven years of hard work.
Morhaime and Metzen have confirmed that Blizzard is not ruling out another MMO in the future, but it doesn’t want to be labelled as “the MMORPG company”. Instead, the developer is focussing its attention and creative energies on new releases for StarCraft II, World of Warcraft and Heroes of the Storm, as well as continued development for Hearthstone and Diablo III.