With Destiny, we’re looking to exceed what we’ve done before, not just in terms of scale – the Moon is our smallest destination – but in terms of scope and breadth of activities. That’s true for day one, as you expect, but it also means we want Destiny to have super long legs.
Earlier this week, Bungie came out and announced that each destination in the game (the Moon, Earth, Mars and Venus) has already been revealed – and that each destination will only feature one environment.
Gamers also snooped around the game’s source code and theorise that – at launch, at least – Destiny will contain 32 story missions and 23 co-op raids (this is not set in stone).
Urk was quick to point out that this is not the final word on in-game content, though:
If we’re fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we’ve yet to show off.
By its own admission, the studio did “a decent job” with post-launch support on the Halo titles, but focussed almost exclusively on the competitive fans. Urk has announced the team’s taking a different approach to Destiny, with the game built to better support “every type of player” with ongoing events and activities.
We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it’s gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.
If you enjoyed the beta (and it seems you probably did), you’ll be happy to know that “Level 8 is nothing,” according to Urk. “Beta was water wings,” he says, explaining that you’ve barely scratched the surface of what Destiny has to offer.
Destiny hits PS3, PS4, Xbox 360 and Xbox One in September – we’re sorry it’s so far away.