Have you ever found yourself looking into your Xbox One‘s Kinect eye and saying “considering you’re the size of a VCR, I thought you might be a little more powerful…like, say, 10% more.” Well, you no longer have to have that awkward and kinda concerning conversation since the Xbox One’s June SDK update will give developers access to “additional GPU resources previously reserved for Kinect and system functions.” And thems be words straight from a Microsoft spokesperson!
Alas, the representative went on to say that consumers couldn’t harness that extra 10% by ripping the peripheral off and throwing it out the window.
Microsoft is currently working with developers to see how and if this extra processing power can be utilized to produce better content.
“Yes, the additional resources allow access to up to 10 percent additional GPU performance. We’re committed to giving developers new tools and flexibility to make their Xbox One games even better by giving them the option to use the GPU reserve in whatever way is best for them and their games.”
I, for one, am totally cool with ditching the Hal 9000 sitting on my entertainment unit in favor of 10% more…anything, really! Although, that does mean sacrificing the totally superfluous motion controls, voice commands and…who am I kidding? Bring on the 10%!