When the team at Harmonix decided to release a video for Fantasia: Music Evolved today, it’s unlikely they realised it would coincide with a game-changing announcement from Microsoft. The choice to not include a Kinect with every Xbox One could potentially decimate the motion-sensing game’s audience, as it’s not really something that can be played with conventional controllers.
Fantasia: Music Evolved is officially the first third-party triple-A Kinect game for the Xbox One, and part of the game’s appeal was that it would make proper use of the bundled-in peripheral. Without that bundle, the game will now require gamers to purchase a Kinect as well as the standalone game, adding an extra barrier to entry.
An official Harmonix statement reveals:
As avid gamers, we’re excited for fans to have more choices out there. As game makers, this platform change doesn’t affect our strategy – it reinforces that we must continue to focus on building innovative, compelling and well-designed motion experiences to motivate consumers to buy our games.
We believe that tightly-crafted motion games can be great, genre-defining interactive experiences, as we’ve proven with the Dance Central franchise on Kinect for Xbox 360, and we’re eager to prove it again with Disney Fantasia: Music Evolved this fall on both Xbox One and Xbox 360.