Fantasia dev comments on Kinect-free Xbox One

When the team at Harmonix decided to release a video for Fantasia: Music Evolved today, it’s unlikely they realised it would coincide with a game-changing announcement from Microsoft. The choice to not include a Kinect with every Xbox One could potentially decimate the motion-sensing game’s audience, as it’s not really something that can be played with conventional controllers.

Fantasia: Music Evolved is officially the first third-party triple-A Kinect game for the Xbox One, and part of the game’s appeal was that it would make proper use of the bundled-in peripheral. Without that bundle, the game will now require gamers to purchase a Kinect as well as the standalone game, adding an extra barrier to entry.

From social media reactions we’ve seen, Microsoft somewhat blindsided Harmonix with the news, which seems a poorly-thought out manouvre with major potential impact on the Dance Central developer.

An official Harmonix statement reveals:

As avid gamers, we’re excited for fans to have more choices out there. As game makers, this platform change doesn’t affect our strategy – it reinforces that we must continue to focus on building innovative, compelling and well-designed motion experiences to motivate consumers to buy our games.

We believe that tightly-crafted motion games can be great, genre-defining interactive experiences, as we’ve proven with the Dance Central franchise on Kinect for Xbox 360, and we’re eager to prove it again with Disney Fantasia: Music Evolved this fall on both Xbox One and Xbox 360.

Harmonix will be given that opportunity very soon, when Fantasia: Music Evolved launches in Northern Autumn.

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