Outlast Whistleblower has shown me things, I never wanted to see. There are moments of this game that I wish could be scrubbed from my brain as they will leave me irrevocably changed. The original Outlast already scarred me in a way no other horror game ever has, and Whistleblower has outdone that games level of grotesque with only 2 and half hours of gameplay. So it’s nastier, OK… but is it as good as the main campaign?
Whistleblower fits in an interesting position to the main Outlast timeline. It serves as both a prequel and epilogue to the main story, setting in motion the chain of events that leads intrepid reporter, Miles Upshur, while also adding some closure to the events at Mount Massive Asylum. For those who have yet to play the main game, I strongly recommend it… so long as you are not easily terrified and can stomach some pretty grisly scenes of mass dismemberment.
At the beginning of Outlast, Miles is reading a mass email forwarded to journalists by one Waylon Parks, a software engineer working for the Murkoff corporation at Mount Massive mental hospital. Well, this is where Whistleblower starts, with Waylon hovering over the send button on said email. Parks is soon found out to be the (titular) whistleblower and is confined to the asylum as a patient. That’s when things start to get nasty.
Pursued by a series of bizarre and deviant mutated patients, Waylon desperately tries to survive to see his wife and son again. Some of these assailants are far more horrific than the already messed up creations found in the main story. A new villain known as The Butcher chases Waylon for much of the DLC, intent on dismembering and eating him. Other familiar faces like Outlast’s Father Martin pop up throughout but it’s Eddie Gluskin, also known as The Groom that will scar players for life.
Gluskin is mentioned in several documents found in the main story, but players will get to know him far more intimately in this DLC – although they will come to wish they didn’t. He’s one of the most terrifying horror villains I’ve ever seen, with a bizarre desire to build an idyllic “I love Lucy” style happy family. Unfortunately his methods tend to involve mutilation and some of the most twisted body horror I’ve ever witnessed.
Gameplay is largely the same as Outlast itself with players running and hiding from Mount Massive’s psychotic inmates, while trying to sneak onwards to the next area or objective. The somewhat frustrating “Turn two valves” quests prevalent throughout the main game don’t resurface in Whistleblower… thankfully, replaced with a more freeflowing series of objectives. This change in structure stands to Whistleblower, especially considering it’s condensed running time.
The DLC takes about 2/3 hours to complete on normal and that’s without collecting all the documents scattered throughout Mount Massive. As a prologue and epilogue, Outlast Whistleblower is a must have for fans of the main story. Red Barrels have truly expanded on, and in certain ways improved the Outlast formula in Whistleblower. Although the game has scarred me forever, I eagerly anticipate playing the game with the Oculus Rift or Project Morpheus in the future.
Around that time my posts will probably cease, due to my inevitable heart attack…