If you were planning on picking up the console version of The Elder Scrolls Online when it launched next month, we have some bad news for you. Both the PS4 and Xbox One editions of the Bethesda MMO have been delayed for a whopping six months.
The game launched on PC and Mac in early April, with the console release promised for “June 2014”. Now though, developer Zenimax Online has apologised, explaining that a “series of unique problems” have popped up and will take a little while longer to fix.
Integrating our systems with each console manufacturer’s networks — which are both different from the PC/Mac system as well as different from each other — has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.
Pick up a copy of the game on PC or Mac before the end of June, and you’ll have the opportunity to transfer your character(s) to either console when the PS4 and Xbox One editions are released.
It gets better. You won’t have to buy another copy of the game to get the new platform. Instead, it’s a simple matter of an additional AU$20 fee (price varies by region) to add a full, digital version of ESO on PS4 or Xbox One, complete with your character transfer(s) and 30 days of included game time.
Of course, if you’d prefer to just play on PC or Mac, go ahead – nobody’s stopping you, and the game’s out right now. Bethesda promises to do “everything we can to get the game released on both consoles as quickly as we can”. And, for the optimists, do we really need to point out the vague notion of “about six months”? We could be playing much earlier!