It’s becoming an increasing trend in video games – announce a release date too early, then push it back later to give the developers “more time”. The latest victim? Dying Light, the zombie-infested open world in development at Techland.
The parkour-inspired romp was originally scheduled for release this year (some predictions putting it as early as August), but Techland has made the official decision to push it back to next year – February 2015, to be more precise.
Rather than just delaying things without comment, the team has released an official statement about why the game’s been pushed back a couple of months. Simply put: The studio wants to make sure Dying Light lives up to its potential, rather than rushing to meet an arbitrary deadline.
When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open-world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.
We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.
The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.
However! There’s also some good news in amongst all of this. Techland and Warner Bros. have confirmed that Dying Light will be on show at E3, and the studio’s promising to reveal “much more” in the months to come.