The studio has taken to social media to reveal the project, which it teased earlier in the week.
The team has ruled out any ideas of microtransaction or hidden “free-to-play” fees, with Steve Polge, senior programmer and project lead explaining simply:
It’s free. You just get this game and you play it.
As for who “you” are, Epic is throwing this one open to anyone with an Unreal Engine 4 subscription. Sign up, and you can contribute to the crowdsourced development for the game – and once the new Unreal Tournament is “finished”, the studio is creating a community where fan-created mods will continue to grow.
To this end, Epic has also laid out plans for a marketplace for fan/developers to give away (or sell!) the content they create using the Unreal tools.
Steve Polge explains:
We see this as an ongoing project with no end date. Unreal Tournament will be the base both for the continued evolution of the competitive FPS, and as a great way to enable aspiring developers to realize their visions for this kind of game.
The studio spells it out:
- We’ve created a small team of UT veterans that are beginning work on the project starting today.
- From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
- If you are a fan and you want to participate, create a free account and join the forum discussion.
- All code and content will be available live to UE4 developers on GitHub.
- The game will be true to its roots as a competitive FPS.
- Development will be focused on Windows, Mac and Linux.
“Crowdsourcing” can be a kiss of death, but Epic has laid down some ground rules, announcing that it will be concentrating on the Team Deathmatch element of the game to start off.
The studio is also quick to promise that this isn’t just for experienced modders and developers, confirming that the community – and Epic itself – will be creating tutorials to make sure everybody who wants to be involved can work on Unreal Tournament.
More information is expected to be revealed over the coming weeks, but for now, you’re invited to get involved. Get more details on the project through the development wiki, sign up to the forums to join in the discussion, and sign up for a (free!) Unreal Engine account to jump right into development.