The original Alien film was first released in 1979, with the second and third following in 1986 and 1992 respectively. “The future” was a very different place back then – and Creative Assembly is staying true to this “lo-fi sci-fi” aesthetic as it works on Alien: Isolation.
Creative Lead Alistair Hope explains:
This isn’t a world of holograms and touchscreens; there’s no sense here that technology is going to save you.
We’re given a vision of the future that is chunky and clunky, more analogue than digital. You won’t find phasers or lasers tucked away in this spaceship, and those screens are CRT, not LCD.
“Set in the future, but baked in the past,” Alien: Isolation sets out to capture all of the tense, terrifying action of Ridley Scott’s original film. A ruthless, unpredictable Xenomorph is stalking the shadows, while you are underpowered and hopelessly underprepared.
Alien: Isolation is hitting Xbox 360, Xbox One, PS3, PS4 and PC on October 7, 2014.