Borderlands: The Pre-Sequel revealed, out this year

Gearbox is sharing the Borderlands love, with the news that the studio is working with 2K Australia on the brand new, standalone Borderands: The Pre-Sequel. The new game is designed to fit neatly in the timeframe between Borderlands and Borderlands 2, and is set for release in the second half of 2014.

Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel

Christoph Hartmann, president of 2K explains:

Borderlands is one of 2K’s premiere franchises, and Borderlands 2 is the highest-selling title in the history of our company. Fans are clamoring for an all-new, triple-A Borderlands experience, and we will deliver just that with Borderlands: The Pre-Sequel.

What should you expect? More of the same, basically. Gearbox is promising new ways of experiencing the traditional shoot’n’loot gameplay, with four new playable characters and a handful of new weapon classes – including icy Cryo beams and even frickin’ lasers!

…and yes. You’re on the moon. The gravity is low enough as it is, but you can use oxygen to boost yourself around, with Pandora providing a beautiful stellar backdrop.

You are playing on the other side for the first time – alongside Handsome Jack – and given a sneaky insight into just how he became the tyrant we saw in Borderlands 2.

Randy Pitchford, president of Gearbox Software continues:

Since Gearbox Software first created the Borderlands franchise, we never dreamed of this much love and support from gamers. We are grateful that the incredible talent at 2K Australia has been able to jump in with Borderlands: The Pre-Sequel to help it live up to the high standards that Borderlands fans have come to expect.

Believe it or not, this is not a big, next-gen experience. The studios are working together on a project for PC, PS3 and Xbox 360, disregarding any of the newfangled consoles.

While Borderlands: The Pre-Sequel isn’t due out until the North American autumn, gamers attending PAX East this weekend can get a first look at all the action by heading to booth #962. The rest of us just have to wait.

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