Microsoft has warned that you better behave yourself on Xbox Live, or your reputation will drop like a stone, impacting on your ability to join multiplayer games or livestream your gameplay.
On the Xbox One, there are three levels of player reputation: “Good Player”, “Needs Work” and “Avoid Me” – these are easily visible on each person’s Gamercard. The system is built around player reports – the longer you play without a report, the better your reputation is. This means that most players (who don’t get negative feedback from other players) will settle happily at the “Good Player” level, while those who cause issues will be labelled “Avoid Me”.
Micheal Dunn, Program Manager on Xbox Live, spells it out even further:
- “Good Players” – The majority of gamers will fall into this level. As we’ve said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future!
- Warnings for “Needs Work” – Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. These warnings are based on community feedback collected since Xbox One launched.
- Penalties for “Avoid Me” – If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.
Dunn is quick to reassure gamers that bad reports over “a few weeks” of play isn’t enough to penalise you, and the system also weeds out false positives in case you’re reported by someone who’s jealous of your leet skillz.
The changes will be rolled out over the next little while – for more information, head to the Xbox Live Policy and Enforcement page.