The developer originally ran a Kickstarter campaign to raise money for the game, but explains that most of that money went towards “business costs and conference booths”. Dadliest Catch was developed by a team of nine, all working full-time jobs as well as game creation.
Our hopes were that we would make back the amount of money that we felt our time was worth and be given the opportunity to bring forth from our noodly noggins other weird stuff for our next game. Our expectations have been met and then some, to say the least.
Dadliest Catch tells the story of Octodad, and his quest to maintain a normal life at work and home, without giving away the fact that he is secretly a giant octopus.
Since the game’s launch on PC, Mac and Linux on January 30th, Young Horses says the studio has been overwhelmed by feedback from fans and critics – and the game has experienced “significant changes” as a result.
Rather than sitting back, the studio is still working hard – the programmers have been finishing up the PS4 version of the game, promised for release “soon”.