The team at Chucklefish have come out of a lengthy meeting with a new and inspired idea of just what’s about to happen in Starbound. This time around, the focus is almost entirely on the game’s progression.
Developer Finn “Tiy” Brice explains that the first step is a doozy: Removing all of the different universe sectors. The current progression of the game is a placeholder, set up so the developers could continue working on the game’s engine. That’s all about to change.
In the final game there will be only three sectors. The sector the majority of the game takes place in, a pvp sector and a creative sector without dangers.
Instead of progressing through the game sector by sector, you’ll advance by upgrading your tech to allow you to visit planets that were otherwise inaccessible due to hazards. An example being a planet with no breathable air. Progression will be less linear and more akin to the kind of progression you find in modern metroidvanias.
Tiy explains that you can still play the game your way, of course, and there are three main paths of progression to choose from. Whether you want to spend your time farming, adventuring or building, your paths will branch off later on – we’re promised “animal farming” will be a part of the farming branch.
At the beginning of the game (what would be the alpha sector in the current progression) you start on a ship with a broken fuel module, giving you access to only one planet. Through a series of quests you’re taught how to farm, find trophies in dungeons and build the beginnings of a settlement. Completing these quests will give you the pixels you need to use your ships 3d printer to produce a new fuel module. Which in turn allows progression to the other planets in your current solar system.
Keep an eye out for a new type of planet. These Outposts are small, safe satellites, home to members of every race. You can use them as places to trade goods and pick up new quests – or perhaps to rent out homes in your settlement!