We’re used to getting post-mortems maybe a year after game launches, where developers can talk about what went right and what went wrong. It’s a little unusual to present a talk some 24 years after the game’s launch – but this game is iconic text adventure Zork, so we’re okay with that.
His speech will touch on the creation of Zork for both mainframe and microcomputer, coding a text parser and experimenting with self-publishing in the early 80s.
We have seen the text adventure popping up in all sorts of places in recent years – in the Museum of Modern Art, on a typewriter and even inside Call of Duty – but the classic text adventure is becoming a dying breed. Will Lebling’s talk breathe new life into the influencial genre?